# Isometric Wave

**URL:** <https://forum.kirupa.com/t/isometric-wave/229350>\
**Category:** open source\
**Created:** [June 16, 2007, 4:10am UTC](https://forum.kirupa.com/t/isometric-wave/229350 "2007-06-16T04:10:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Sirisian](https://avatars.discourse-cdn.com/v4/letter/s/439d5e/32.png) [@Sirisian](https://forum.kirupa.com/u/Sirisian)\
**Post date:** [June 16, 2007, 4:10am UTC](https://forum.kirupa.com/t/isometric-wave/229350/1 "2007-06-16T04:10:37Z")

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My friend online was talking about an isometric game so I made this yesterday:

[Example](http://www.sirisian.templarian.com/flash/flashIsoWave/flashIsoWave.html)

[Source](http://www.sirisian.templarian.com/flash/flashIsoWave/flashIsoWave.zip)

Maybe one of you is working on an isometric game and always wondered if realistic waves were possible. I just used a 128x128 height map for the wave and interpolated between another height map which I generated using the flashes perlin noise. I also used a sin wave for the well… wave effect 🙂 I have other work at the moment, but I’m sure someone knows how to render bitmaps along points if their dedicated toward their project. All I rendered though was points of different color. If you have CS3 you can change the amplitudes of the wave’s sine and other properties. In the example I set the perlin noise’s effect rather low, but you can see it on the shoreline.

Have fun!
