# Isometric z-soring by coordinates, not x/y

**URL:** <https://forum.kirupa.com/t/isometric-z-soring-by-coordinates-not-x-y/323569>\
**Category:** flash\
**Created:** [July 7, 2011, 9:58am UTC](https://forum.kirupa.com/t/isometric-z-soring-by-coordinates-not-x-y/323569 "2011-07-07T09:58:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Discipol](https://avatars.discourse-cdn.com/v4/letter/d/258eb7/32.png) [@Discipol](https://forum.kirupa.com/u/Discipol)\
**Post date:** [July 7, 2011, 9:58am UTC](https://forum.kirupa.com/t/isometric-z-soring-by-coordinates-not-x-y/323569/1 "2011-07-07T09:58:57Z")

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Hello, as the title implies, I want to do a z-sorting for an isometric game via i,j, sizeI and sizeJ of the objects, and not the x/y values. I don’t plan on using z axis.

I have searched google a lot and only sorting via x/y comes up.  
Thus I have come, like always to Kirupa to ask for help and guidance.

If I failed to put some crucial detail to the problem don’t be afraid to ask for it, I am in dire need of help :genius:

Thank you.
