# Jagged Textfield - newbie desperate need help

**URL:** <https://forum.kirupa.com/t/jagged-textfield-newbie-desperate-need-help/304724>\
**Category:** Uncategorized\
**Created:** [February 12, 2010, 2:55pm UTC](https://forum.kirupa.com/t/jagged-textfield-newbie-desperate-need-help/304724 "2010-02-12T14:55:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Cam777](https://avatars.discourse-cdn.com/v4/letter/c/3e96dc/32.png) [@Cam777](https://forum.kirupa.com/u/Cam777)\
**Post date:** [February 12, 2010, 2:55pm UTC](https://forum.kirupa.com/t/jagged-textfield-newbie-desperate-need-help/304724/1 "2010-02-12T14:55:32Z")

</div>

I am totally out of clue why I am still getting jagged/pixelate text on the animation.

After reading all documentation/tutorials, I still couldnt find where the problem lies…

I am adding through xml, the text dynamically. (having like 500+ different text). everyting is animating, all texts are appearing… its Just that all are Jagged/pixelate when they are animating (to the front, scaleX , scaleY)… they suppose to look vector like…

i made sure I export the font in my library. tracing result are showing correct fontname/type. yet remains to me a mystery what is wrong…

Any expert out there that can solve this… that would really make my day.  
Have already been trying for 3 days now \>\< sniff!

thanks!

import flash.text.TextField;  
import flash.text.TextFormatAlign;  
import flash.text.TextFormat;  
import flash.text.Font;

var myFont:Font = new fontFutura();  
var textFormat:TextFormat = new TextFormat();  
var myText:TextField = new TextField();

textFormat.font=myFont.fontName;//trace(myFont.fontName);  
textFormat.size=14;  
textFormat.color=0xEEAA22;  
textFormat.align=TextFormatAlign.CENTER;

myText.autoSize=TextFieldAutoSize.LEFT;  
myText.selectable=false;

myText.text=String(textArray[t]);//trace(String(textArray[t]));

myText.setTextFormat(textFormat);

myText.embedFonts=true;  
myText.antiAliasType=AntiAliasType.ADVANCED;

myMC.addChild(myText);

myMC.buttonMode=true;  
myMC.useHandCursor=true;  
myMC.mouseChildren=false;

addChild(myMC);
