# Java Open GL ES on Android

**URL:** https://forum.kirupa.com/t/java-open-gl-es-on-android/331973
**Category:** programming
**Created:** [December 12, 2013, 5:31pm UTC](https://forum.kirupa.com/t/java-open-gl-es-on-android/331973 "2013-12-12T17:31:43Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![SoupHead](https://avatars.discourse-cdn.com/v4/letter/s/9fc348/32.png) [@SoupHead](https://forum.kirupa.com/u/SoupHead)
#### Post date: [December 12, 2013, 5:31pm UTC](https://forum.kirupa.com/t/java-open-gl-es-on-android/331973/1 "2013-12-12T17:31:43Z")

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Alright, I’ve been working on a game for awhile in javascript… it’s becoming gigantic. Anyway, I’ve been having scaling issues the whole time with interpolation problems, etc. (It’s supposed to be retro-ish/pixelated). Is there a simple way with OpenGL ES to set the entire Android screen to a certain resolution.

What I really mean is, can I set the Android screen to a specific resolution (Similar to how full screen computer games work. They change the output of your monitor)? That would mostly resolve scaling issues with javascript because I won’t need to scale the canvas anymore.
