# Jigsaw Type Tile Game

**URL:** <https://forum.kirupa.com/t/jigsaw-type-tile-game/299900>\
**Category:** programming\
**Created:** [November 12, 2009, 11:50am UTC](https://forum.kirupa.com/t/jigsaw-type-tile-game/299900 "2009-11-12T11:50:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![MuG1](https://avatars.discourse-cdn.com/v4/letter/m/e95f7d/32.png) [@MuG1](https://forum.kirupa.com/u/MuG1)\
**Post date:** [November 12, 2009, 11:50am UTC](https://forum.kirupa.com/t/jigsaw-type-tile-game/299900/1 "2009-11-12T11:50:08Z")

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Hey All,

I’ve been playing around with making a game for a couple of days now. The game itself is pretty simple and I’ve got the game playing through pretty well bar the tile placement rules.

Essentially its a jigsaw that doesn’t have a set layout. You have 24 different tile types and each tile has certain features on it which lead off from any side of the tile. To place a tile you must place next to any existing tile. Corner to corner placement isn’t allowed. The features must continue from any existing tile to the newly laid tile. Its like a jigsaw piece must “fit” with the already laid tiles. You can rotate the tiles too.

I don’t think it should be that complicated but I was wondering whether anyone here might have some good ideas of how to implement this efficiently??

Cheers,

MuG
