# Keeping vCam from effecting objects

**URL:** <https://forum.kirupa.com/t/keeping-vcam-from-effecting-objects/225501>\
**Category:** flash\
**Created:** [May 12, 2007, 9:06pm UTC](https://forum.kirupa.com/t/keeping-vcam-from-effecting-objects/225501 "2007-05-12T21:06:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kingofnukes](https://avatars.discourse-cdn.com/v4/letter/k/9d8465/32.png) [@kingofnukes](https://forum.kirupa.com/u/kingofnukes)\
**Post date:** [May 12, 2007, 9:06pm UTC](https://forum.kirupa.com/t/keeping-vcam-from-effecting-objects/225501/1 "2007-05-12T21:06:15Z")

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I’m using a vCam to zoom in and out in my game, but I need a HUD system to stay at the right \_xscale and position. How can I do this?
