# Key input messes up ActionScript

**URL:** https://forum.kirupa.com/t/key-input-messes-up-actionscript/72040
**Category:** Uncategorized
**Created:** [December 1, 2004, 7:36pm UTC](https://forum.kirupa.com/t/key-input-messes-up-actionscript/72040 "2004-12-01T19:36:29Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![wutwjd](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/wutwjd/32/758_2.png) [@wutwjd](https://forum.kirupa.com/u/wutwjd)
#### Post date: [December 1, 2004, 7:36pm UTC](https://forum.kirupa.com/t/key-input-messes-up-actionscript/72040/1 "2004-12-01T19:36:29Z")

</div>

Hello, all. I have a small problem that’s been driving me nuts, hopefully someone can answer it and deliver me from this insanity.

This question would perhaps be best asked by showing an example first:

```auto

var newMovie_mc;

back_mc.onPress = function() {
 newMovie_mc = attachMovie("Blob", "Blob1", _root.getNextHighestDepth());
 
 newMovie_mc.onEnterFrame = function() {
  newMovie_mc._x = _xmouse;
  newMovie_mc._y = _ymouse;
 }
}

back_mc.onRelease = function() {
 newMovie_mc.removeMovieClip();
}

back_mc.onReleaseOutside = function() {
 newMovie_mc.removeMovieClip();
}

```

When a user presses back\_mc, a “Blob” movieclip is created and, through its onEnterFrame event, the “Blob” is supposed to follow the mouse around.

This is all good and dandy. But when I press any key on the keyboard after having instantiated the “Blob”, the onPress event of the back\_mc seems to fire off again.

Why is it doing this? Is there some weird thing going on with Flash that I’m not aware of?
