# Killing timer of a child object?

**URL:** <https://forum.kirupa.com/t/killing-timer-of-a-child-object/314166>\
**Category:** flash\
**Created:** [September 20, 2010, 7:00pm UTC](https://forum.kirupa.com/t/killing-timer-of-a-child-object/314166 "2010-09-20T19:00:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![bfinleyui](https://avatars.discourse-cdn.com/v4/letter/b/a8b319/32.png) [@bfinleyui](https://forum.kirupa.com/u/bfinleyui)\
**Post date:** [September 20, 2010, 7:00pm UTC](https://forum.kirupa.com/t/killing-timer-of-a-child-object/314166/1 "2010-09-20T19:00:38Z")

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So I’ve got several objects on a stage, each is an instance of a different class. Inside each of those classes is a timer, set to loop (basically refresh) every 5 seconds.

Even after removing the instance from the stage and setting it to null, the timers continue in the background. Is there some way I can stop and remove all the timers with an object when I null it, or do I have to do that manually before removing the object?
