# kirupa.com - ActionScript: Physics-Based Bounce Effect - Page 4

**URL:** <https://forum.kirupa.com/t/kirupa-com-actionscript-physics-based-bounce-effect-page-4/399224>\
**Category:** programming\
**Created:** [December 2, 2014, 12:48am UTC](https://forum.kirupa.com/t/kirupa-com-actionscript-physics-based-bounce-effect-page-4/399224 "2014-12-02T00:48:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kirupa](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/kirupa/32/11616_2.png) [@kirupa](https://forum.kirupa.com/u/kirupa)\
**Post date:** [December 2, 2014, 12:48am UTC](https://forum.kirupa.com/t/kirupa-com-actionscript-physics-based-bounce-effect-page-4/399224/1 "2014-12-02T00:48:39Z")

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by kirupa | 10 February 2009

In the [previous page](http://www.kirupa.comphysics_bounce_effect_pg3.htm), you saw what it takes to make your ball fall. That is only half the story. In this page, let's look at what it takes to cause the fallen ball to rise back up.

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This is a companion discussion topic for the original entry at [http://www.kirupa.com/developer/as3/physics\_bounce\_effect\_pg4.htm](http://www.kirupa.com/developer/as3/physics_bounce_effect_pg4.htm)
