# kirupa.com - Flash Tutorial: Using the Bone Tool on Shapes - Page 2

**URL:** <https://forum.kirupa.com/t/kirupa-com-flash-tutorial-using-the-bone-tool-on-shapes-page-2/399263>\
**Category:** programming\
**Created:** [December 2, 2014, 1:18am UTC](https://forum.kirupa.com/t/kirupa-com-flash-tutorial-using-the-bone-tool-on-shapes-page-2/399263 "2014-12-02T01:18:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kirupa](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/kirupa/32/11616_2.png) [@kirupa](https://forum.kirupa.com/u/kirupa)\
**Post date:** [December 2, 2014, 1:18am UTC](https://forum.kirupa.com/t/kirupa-com-flash-tutorial-using-the-bone-tool-on-shapes-page-2/399263/1 "2014-12-02T01:18:51Z")

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by kirupa | 23 October 2008

In the [previous page](http://www.kirupa.comusing_bone_tool_shapes_pg1.htm), you created the shape that, in this page, you will be adding joints to and animating. Let's dive right in!

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This is a companion discussion topic for the original entry at [http://www.kirupa.com/developer/flashcs4/using\_bone\_tool\_shapes\_pg2.htm](http://www.kirupa.com/developer/flashcs4/using_bone_tool_shapes_pg2.htm)
