# Laco tween engine versus flash native tween

**URL:** <https://forum.kirupa.com/t/laco-tween-engine-versus-flash-native-tween/196139>\
**Category:** Uncategorized\
**Created:** [August 5, 2006, 11:10pm UTC](https://forum.kirupa.com/t/laco-tween-engine-versus-flash-native-tween/196139 "2006-08-05T23:10:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![frankf](https://avatars.discourse-cdn.com/v4/letter/f/e274bd/32.png) [@frankf](https://forum.kirupa.com/u/frankf)\
**Post date:** [August 5, 2006, 11:10pm UTC](https://forum.kirupa.com/t/laco-tween-engine-versus-flash-native-tween/196139/1 "2006-08-05T23:10:59Z")

</div>

i am wondering if there is a way to put a delay (seconds) on the flashs’ native tween class like you can on the laco tween engine… such as

```auto

#include "lmc_tween.as"
my_mc.tween("_x",100,1,"easeOutStrong",1.5,callbackFunction)

```

where “1.5” is would be the one and a half second delay before the tween starts. this is very useful to me because i dont have to use a callback function or an onMotionFinished function to start a new tween.

thanks in advance to anyone who can teach me

-frankf
