# "Latency" when Sound is already playing

**URL:** <https://forum.kirupa.com/t/latency-when-sound-is-already-playing/230721>\
**Category:** flash\
**Created:** [June 28, 2007, 2:00pm UTC](https://forum.kirupa.com/t/latency-when-sound-is-already-playing/230721 "2007-06-28T14:00:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![snoken](https://avatars.discourse-cdn.com/v4/letter/s/6f9a4e/32.png) [@snoken](https://forum.kirupa.com/u/snoken)\
**Post date:** [June 28, 2007, 2:00pm UTC](https://forum.kirupa.com/t/latency-when-sound-is-already-playing/230721/1 "2007-06-28T14:00:24Z")

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Just did some simple tests trigging a “click” sound on MOUSE\_DOWN. It fires “instantly” when played.

Now try to add a second sound, for instance just a looped bit of silence or other.

If now clicking that same button, the click-sound playback is delayed for ~100msec…  
(this on a pc / xp / std soundcard),  
gonna do some tests on mac too

This wasn’t a problem in flashplayer 7 / 8.

This is kind of bad since simple stuff like playing interface feedback sounds on top of background music, sound effects over another in a game etc. looks/sounds like sh\*t now since it gets delayed…

Have been looking around a bit but haven’t found anyone else on the net complaining about this…!?
