Listening for events on the stage

Ok, hopefully this will be my last reply to my own message :smiley:

My current solution to the problem is to create a singletonClass
See:

I pass the singleton a pointer to my eventHandler class.
Then I have all my subclasses call the Singleton which in turn calls the eventHandler.

Hehe, EASY!!! Now please excuse me as I swallow my tongue in a fit of insanity.