# loadClip buffer/load size

**URL:** <https://forum.kirupa.com/t/loadclip-buffer-load-size/184242>\
**Category:** Uncategorized\
**Created:** [April 3, 2006, 6:08pm UTC](https://forum.kirupa.com/t/loadclip-buffer-load-size/184242 "2006-04-03T18:08:59Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![pizzapancakes](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/pizzapancakes/32/2324_2.png) [@pizzapancakes](https://forum.kirupa.com/u/pizzapancakes)\
**Post date:** [April 3, 2006, 6:08pm UTC](https://forum.kirupa.com/t/loadclip-buffer-load-size/184242/1 "2006-04-03T18:08:59Z")

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I’m loading in an external swf using the MovieClipLoader class. Everything seems to be in order except that I want the swf to start playing before it is completely downloaded. I have tried listening with onLoadProgress for when bytesLoaded is 1/2 or even 2/3 of bytesTotal but the swf never plays. Any Ideas?? thanks so much.

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**Author:** ![Thinker2501](https://avatars.discourse-cdn.com/v4/letter/t/e0b2c6/32.png) [@Thinker2501](https://forum.kirupa.com/u/Thinker2501)\
**Post date:** [April 3, 2006, 6:57pm UTC](https://forum.kirupa.com/t/loadclip-buffer-load-size/184242/2 "2006-04-03T18:57:41Z")

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The MovieClipLoader class does not instantiate the loaded clip until it is completely downloaded. I am not away of any way to start playing a clip before it is downloaded fully, and can see a lot of reasons why that would be problematic. If it’s a non interactive clip consider using video instead of keyframed animation.

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**Author:** ![pizzapancakes](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/pizzapancakes/32/2324_2.png) [@pizzapancakes](https://forum.kirupa.com/u/pizzapancakes)\
**Post date:** [April 4, 2006, 11:18pm UTC](https://forum.kirupa.com/t/loadclip-buffer-load-size/184242/3 "2006-04-04T23:18:12Z")

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thanks!
