# Loaded movie and Parameters

**URL:** <https://forum.kirupa.com/t/loaded-movie-and-parameters/120667>\
**Category:** Uncategorized\
**Created:** [August 26, 2004, 9:47am UTC](https://forum.kirupa.com/t/loaded-movie-and-parameters/120667 "2004-08-26T09:47:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![amitgeorge](https://avatars.discourse-cdn.com/v4/letter/a/e5b9ba/32.png) [@amitgeorge](https://forum.kirupa.com/u/amitgeorge)\
**Post date:** [August 26, 2004, 9:47am UTC](https://forum.kirupa.com/t/loaded-movie-and-parameters/120667/1 "2004-08-26T09:47:57Z")

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Ok. I am bugged here. but here it goes

I am trying to make small games which will be displayed one after the another in sequence in a master flash movie. each game needs some external parameters like game.swf?para1=111&para2=222

Now I dont like that method because browser will redownload the whole game when parameter changes. So I am loading the movie by :

this.movExistingEmptyClip.loadMovie(“game.swf”);

i fixed the onload with prototypeing.

then in onLoad

> 

this.movExistingEmptyClip.onLoad = function() {  
this.Para1 =“111”;  
trace(“Master”);  
trace(this.Para1);  
trace(this);  
}

In the first frame of game.swf,  
when i try this

> 

trace(“Game”);  
trace(this.Para1);  
trace(this);

it comes out undefined.  
even when trace(this); is pointing to the same movie.

here is the trace.

> 

Master  
111  
\_level0.movQuestion

Child  
undefined  
\_level0.movQuestion

Am I missing something ?

I hope I am not confusing.

Regards
