# Loading (non)-existent jpg's

**URL:** <https://forum.kirupa.com/t/loading-non-existent-jpgs/153643>\
**Category:** Uncategorized\
**Created:** [July 3, 2005, 10:02am UTC](https://forum.kirupa.com/t/loading-non-existent-jpgs/153643 "2005-07-03T10:02:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jerryj](https://avatars.discourse-cdn.com/v4/letter/j/ed8c4c/32.png) [@jerryj](https://forum.kirupa.com/u/jerryj)\
**Post date:** [July 3, 2005, 10:02am UTC](https://forum.kirupa.com/t/loading-non-existent-jpgs/153643/1 "2005-07-03T10:02:27Z")

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Hi,

I have made 5 MC’s in which, every time I click another button (from another swf), I load 5 other jpg’s, using loadMovie();.

The problem starts when there are only 4 jpg’s online/available. It loads those 4 jpg’s, that’s fine, but after that, it keeps loading only 4 jpg’s, even when there are 5 online/available. This also happens when I unloadMovie the MC’s before I load new jpg’s.

And the funny thing is that it works fine locally, but the problem shows up when I try it online.

I really would like to use these same 5 MC’s in one Flasf file over and over again, because I want to build a big archive of jpg’s.

Thank you,

Jerryj.
