# Loading/progress bar SIMPLE QUESTION,

**URL:** <https://forum.kirupa.com/t/loading-progress-bar-simple-question/65359>\
**Category:** flash\
**Created:** [September 25, 2004, 1:47pm UTC](https://forum.kirupa.com/t/loading-progress-bar-simple-question/65359 "2004-09-25T13:47:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![self\_taught](https://avatars.discourse-cdn.com/v4/letter/s/d2c977/32.png) [@self\_taught](https://forum.kirupa.com/u/self_taught)\
**Post date:** [September 25, 2004, 1:47pm UTC](https://forum.kirupa.com/t/loading-progress-bar-simple-question/65359/1 "2004-09-25T13:47:31Z")

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I learned last week (from a tutorial on this forum) how to rollover a button and have a graphic appear. I have made my own photo gallery which I’m very proud of. You can see it \<a href=“[http://www.raindroprecords.com/photos.html](http://www.raindroprecords.com/photos.html)”\> here\</a\>.  
As you have experienced, it takes forever to load and I’m guessing most people will NOT wait and watch a blank screen wondering if it will appear. I’ve been searching google and forums for hours now and have found a many tutorials on making a pre loader. Unfortunately I cannot find a simple solution. \<br\>  
I use adobe golive to embed my flash movies, and then save as html. Then I upload that to my ftp. \<br\>\<b\>  
Isn’t there a simple way to put a loader on this gallery page without linking the swf or html?

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 25, 2004, 3:30pm UTC](https://forum.kirupa.com/t/loading-progress-bar-simple-question/65359/2 "2004-09-25T15:30:48Z")

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If you want the simplest - SIMPLEST way, lose the idea of a loading bar and just have a spinny graphic or something with the word ‘LOADING’.

To do this move everything on the main timeline to frame 3.

Create a new timeline layer.

On frame 1 put the following action:

ifFrameLoaded (3) {  
gotoAndPlay(3);  
}

On frame 2 put:

gotoAndPlay (1);

Create another new timeline layer and put in that the looping movieclip\_mc that contains your spinny graphic and make sure that it covers both frames 1 and 2.

Ok, I can’t think of an easier way to do it.

Have fun.
