# Loading sound partially

**URL:** <https://forum.kirupa.com/t/loading-sound-partially/274719>\
**Category:** flash\
**Created:** [November 3, 2008, 3:59pm UTC](https://forum.kirupa.com/t/loading-sound-partially/274719 "2008-11-03T15:59:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Sigfa](https://avatars.discourse-cdn.com/v4/letter/s/b3f665/32.png) [@Sigfa](https://forum.kirupa.com/u/Sigfa)\
**Post date:** [November 3, 2008, 3:59pm UTC](https://forum.kirupa.com/t/loading-sound-partially/274719/1 "2008-11-03T15:59:15Z")

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This is really a tough cookie for me, since I’ve never really worked with dynamic sounds, but now a project came along and the client is starting to get quite upset, so I come to you looking for help.

So here’s the problem: I have a simple music game where the user must guess the name/artist of the loaded composition in 15 seconds time. So what I have now is a queue loader, that loads all levels of the game in sequence, but it loads the whole song while I only need 15 seconds that are randomly determined. I was thinking about using simple streaming sounds, but that doesn’t seem to work with preloading the consecutive levels.

So the question is: how do I go about preloading a part of a sound?

Thanks in advance!

Ps. Sorry if my english is a bit weird, I’m not a native speaker.
