# loadMovie jpgs won't work in browser but will in player?

**URL:** <https://forum.kirupa.com/t/loadmovie-jpgs-wont-work-in-browser-but-will-in-player/79804>\
**Category:** Uncategorized\
**Created:** [February 17, 2005, 3:02am UTC](https://forum.kirupa.com/t/loadmovie-jpgs-wont-work-in-browser-but-will-in-player/79804 "2005-02-17T03:02:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![dragonfly](https://avatars.discourse-cdn.com/v4/letter/d/8e8cbc/32.png) [@dragonfly](https://forum.kirupa.com/u/dragonfly)\
**Post date:** [February 17, 2005, 3:02am UTC](https://forum.kirupa.com/t/loadmovie-jpgs-wont-work-in-browser-but-will-in-player/79804/1 "2005-02-17T03:02:11Z")

</div>

For some reason i can’t get my loadMovie jpgs to show up in the browser. It works fine when not in a browser.

the movie itself is actually loaded into a scrolling pane, which is in a movie that gets loaded into the main movie. Here’s the script if that helps any:

```auto
function makeThumbnails() {
	var xl = xCoords.length;
	for (var i in photos) {
		var btn = this.createEmptyMovieClip("photo"+i, this.getNextHighestDepth());
		var btnHit = this.createEmptyMovieClip("btnHit"+i, this.getNextHighestDepth());
		btn.loadMovie("/images/image_"+i+"_tb.jpg");
		btn._lockroot = true;
		btnHit.attachMovie("picholder", "picholder"+i, this.getNextHighestDepth());
		btnHIt._lockroot = true;
		btnHit._alpha = 0;
		btnHit.loadFile = photos*.file;
		btnHit.w = photos*.w;
		btnHit.h = photos*.h;
		btnHit.onRelease = function() {
			launchPopUp(this.loadFile, this.w, this.h);
		};
		btn._x = xCoords[i%xl];
		btn._y = 20+(Math.floor(i/xl)*120);
		btnHit._x = xCoords[i%xl];
		btnHit._y = 20+(Math.floor(i/xl)*120);
	}
}

```
