# loadPhoto with the kirupa photo gallery

**URL:** https://forum.kirupa.com/t/loadphoto-with-the-kirupa-photo-gallery/176123
**Category:** flash
**Created:** [January 20, 2006, 3:07pm UTC](https://forum.kirupa.com/t/loadphoto-with-the-kirupa-photo-gallery/176123 "2006-01-20T15:07:44Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![DKusz](https://avatars.discourse-cdn.com/v4/letter/d/4af34b/32.png) [@DKusz](https://forum.kirupa.com/u/DKusz)
#### Post date: [January 20, 2006, 3:07pm UTC](https://forum.kirupa.com/t/loadphoto-with-the-kirupa-photo-gallery/176123/1 "2006-01-20T15:07:44Z")

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so Im using the photo gallery from this site where you have a movie clip, and you use this code:  
[SIZE=1][COLOR=red]  
[SIZE=1]// variables ------------------------------------------  
// put the path to your pics here, include the slashes (ie. “pics/”)  
// leave it blank if they’re in the same directory  
this.pathToPics = “C:/Documents and Settings/Dan/Desktop/animation/animation/”;  
// fill this array with your pics  
this.pArray = [“image0.jpg”, “image1.jpg”, “image2.jpg”, “image3.jpg”, “image4.jpg”, “image5.jpg”, “image6.jpg”, “image7.jpg”, “image8.jpg”, “image9.jpg”];  
this.fadeSpeed = 20;  
this.pIndex = 0;  
// MovieClip methods ----------------------------------  
// d=direction; should 1 or -1 but can be any number  
//loads an image automatically when you run animation  
loadMovie(this.pathToPics+this.pArray[0], \_root.photo);  
MovieClip.prototype.changePhoto = function(d) {  
// make sure pIndex falls within pArray.length  
this.pIndex = (this.pIndex+d)%this.pArray.length;  
if (this.pIndex\<0) {  
this.pIndex += this.pArray.length;  
}  
this.onEnterFrame = fadeOut;  
};  
MovieClip.prototype.fadeOut = function() {  
if (this.photo.\_alpha\>this.fadeSpeed) {  
this.photo.\_alpha -= this.fadeSpeed;  
} else {  
this.loadPhoto();  
}  
};  
MovieClip.prototype.loadPhoto = function() {  
// specify the movieclip to load images into  
var p = \_root.photo;  
//------------------------------------------  
p.\_alpha = 0;  
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);  
this.onEnterFrame = loadMeter;  
};  
MovieClip.prototype.loadMeter = function() {  
var i, l, t;  
l = this.photo.getBytesLoaded();  
t = this.photo.getBytesTotal();  
if (t\>0 && t == l) {  
this.onEnterFrame = fadeIn;  
} else {  
trace(l/t);  
}  
};  
MovieClip.prototype.fadeIn = function() {  
if (this.photo.\_alpha\<100-this.fadeSpeed) {  
this.photo.\_alpha += this.fadeSpeed;  
} else {  
this.photo.\_alpha = 100;  
this.onEnterFrame = null;  
}  
};  
// Actions -----------------------------------------  
// these aren’t necessary, just an example implementation  
this.onKeyDown = function() {  
if (Key.getCode() == Key.LEFT) {  
this.changePhoto(-1);  
} else if (Key.getCode() == Key.RIGHT) {  
this.changePhoto(1);  
}  
};  
Key.addListener(this);[/SIZE]  
[SIZE=1][/SIZE]  
[SIZE=1][/SIZE]  
[COLOR=black]and then on the buttons you have: [/COLOR]  
[SIZE=1][COLOR=red]on (release) {  
\_root.changePhoto(1);  
}[/COLOR][/SIZE][/COLOR][/SIZE]

[COLOR=black]couldnt you change the “changePhoto” function to “loadPhoto” and then use little thumbnails, so you could put loadPhoto(“filenamehere”), and then stick that code on all of your thumbnail buttons? [/COLOR]
