# Looking for an action/puzzle level designer

**URL:** <https://forum.kirupa.com/t/looking-for-an-action-puzzle-level-designer/275740>\
**Category:** programming\
**Created:** [November 18, 2008, 5:00am UTC](https://forum.kirupa.com/t/looking-for-an-action-puzzle-level-designer/275740 "2008-11-18T05:00:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![groupthink](https://avatars.discourse-cdn.com/v4/letter/g/b9bd4f/32.png) [@groupthink](https://forum.kirupa.com/u/groupthink)\
**Post date:** [November 18, 2008, 5:00am UTC](https://forum.kirupa.com/t/looking-for-an-action-puzzle-level-designer/275740/1 "2008-11-18T05:00:44Z")

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I’ve got the basics for a fun little “platform-like” puzzle/adventure game based around a central character/hero/sprite. Think along the lines of:

[LIST]  
[_]Braid  
[_]Portal (2D version)  
[\*]the later Mario games  
[/LIST]

I’m out of ideas of for levels, but I’d like to create about eight or ten.

Feel free to reply/private message me screenshots or drawings of a largish level incorporating some of the following:

[LIST]  
[_]start and end point (required)  
[_]locks & keys  
[_]gates  
[_]“force” objects, like fans  
[_]movable things, like crates or marbles  
[_]teleporters  
[_]mazes  
[_]luck/timing  
[/LIST]

We can talk percentage of credit and whatnot, too. (I mean, it’s not like we’re talking millions of dollars here. I pretend I am, however.)
