# Looking for art for an experimental Flash game

**URL:** <https://forum.kirupa.com/t/looking-for-art-for-an-experimental-flash-game/305838>\
**Category:** hiring\
**Created:** [March 4, 2010, 12:27pm UTC](https://forum.kirupa.com/t/looking-for-art-for-an-experimental-flash-game/305838 "2010-03-04T12:27:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Maqrkk](https://avatars.discourse-cdn.com/v4/letter/m/35a633/32.png) [@Maqrkk](https://forum.kirupa.com/u/Maqrkk)\
**Post date:** [March 4, 2010, 12:27pm UTC](https://forum.kirupa.com/t/looking-for-art-for-an-experimental-flash-game/305838/1 "2010-03-04T12:27:01Z")

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Hello everyone,

I’ve been thinking about making an experimental puzzle-platformer game in Flash. I’d like it small of size (200x200 or smaller), with pixel-art graphics. It’d be an adventurer in an Egyptian temple (or any other setting with a mysterious feeling to it!), he’d hold a torch so that a small area around him is illuminated. That’s why the game size can be so small 🙂 The goal would be to solve all kinds of puzzles in this temple/setting, to reach the ultimate goal, which I guess would be gold. I’ve got the platform-engine about 95% ready. It’s all very solid, can be easily modified and very memory-efficient. It scrolls with the player, object outside of the view are automatically removed from the stage, etc. I can get up to 160 FPS with this.  
Thing is, now I need some art. I suck at it, and don’t want to have a story about blocks, which are pretty much the most advanced graphic I can come up with.  
The thing is, since it’s experimental, I don’t know if it will be successful, or even make any money at all. Therefore I propose to split all profit 50/50 (which I think is pretty fair, considering the amount of work I’ve already done for it). This means that it’s not a guaranteed pay, that’s the risk.

If you’re up for an experimental project, please contact me here, or e-mail me at [markpeerdeman@live.nl](mailto:markpeerdeman@live.nl)

Thanks in advance 🙂
