# Looking for feedback on new game: "Incoming"

**URL:** <https://forum.kirupa.com/t/looking-for-feedback-on-new-game-incoming/266348>\
**Category:** programming\
**Created:** [July 18, 2008, 6:00pm UTC](https://forum.kirupa.com/t/looking-for-feedback-on-new-game-incoming/266348 "2008-07-18T18:00:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![justkevin](https://avatars.discourse-cdn.com/v4/letter/j/e5b9ba/32.png) [@justkevin](https://forum.kirupa.com/u/justkevin)\
**Post date:** [July 18, 2008, 6:00pm UTC](https://forum.kirupa.com/t/looking-for-feedback-on-new-game-incoming/266348/1 "2008-07-18T18:00:53Z")

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Hi, I’m working on my second Flash game and it’s now in a mature playable alpha state. The objective is to shoot down incoming enemy threats, similar to the 80’s arcade classic “Missile Command”:

[http://lab.wx3.com/incoming/](http://lab.wx3.com/incoming/)

I’d greatly appreciate hearing some feedback, specifically:

[LIST]  
[_]What are your general first impressions?  
[_]Is the interface clear? Are all the elements of game play obvious or self-explanatory?  
[_]How is the difficulty setting?  
[_]Is the game fun? Is this genre of game (arcade shooter) one that you normally play?  
[\*]What features does the game need to be released? What features would be nice?  
[/LIST]

Thanks in advance for any comments!
