# Looking for physics

**URL:** <https://forum.kirupa.com/t/looking-for-physics/211373>\
**Category:** Uncategorized\
**Created:** [December 30, 2006, 10:16pm UTC](https://forum.kirupa.com/t/looking-for-physics/211373 "2006-12-30T22:16:36Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![zellers](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/zellers/32/3135_2.png) [@zellers](https://forum.kirupa.com/u/zellers)\
**Post date:** [December 30, 2006, 10:16pm UTC](https://forum.kirupa.com/t/looking-for-physics/211373/1 "2006-12-30T22:16:36Z")

</div>

I had started a thread in the “Random” section of the K-forum, but I didn’t get any replies… So I will try here, as it is prolly a topic that is suited to be in the actionscript forum.

I was wondering if anybody out there would be able to create a tutorial on making a ragdoll, or at least post a link. If there is one thing I don’t know about physics and the whole collision detection thingy it would have to be creating a ragdoll-like-effect with the use of rigid bodies. It adds a sense of realism to a game, and I would really like to be able to implement in my next project.

If any of you have tips or advice, such as links to a tutorial let me know. I have already read over Jakobsen’s paper several times, and played around with it, but I didn’t get the result I wanted.

If your willing to write a tutorial on the topic, it would be much appreciated and I’m sure that I wouldn’t be the only one to consider using it. It could really help people create an actual video-game,( such as N, [www.harveycartel.org/metanet](http://www.harveycartel.org/metanet)) not just some cheap looking game with plain old hitTest(). Believe it or not, hitTesting has been around since the 80’s. I think it’s time we add some new ground-beraking physics in our game, without using something that was considered to be ground-breaking technology in the first few games ever made.

Anyways, I would like the help, I need a tutorial, preferably not based around c++, but instead actionscript.
