# Looping background question, and how to stop a loop i dont want

**URL:** <https://forum.kirupa.com/t/looping-background-question-and-how-to-stop-a-loop-i-dont-want/295366>\
**Category:** Uncategorized\
**Created:** [August 28, 2009, 6:23pm UTC](https://forum.kirupa.com/t/looping-background-question-and-how-to-stop-a-loop-i-dont-want/295366 "2009-08-28T18:23:11Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Roselestte](https://avatars.discourse-cdn.com/v4/letter/r/b487fb/32.png) [@Roselestte](https://forum.kirupa.com/u/Roselestte)\
**Post date:** [August 28, 2009, 6:23pm UTC](https://forum.kirupa.com/t/looping-background-question-and-how-to-stop-a-loop-i-dont-want/295366/1 "2009-08-28T18:23:11Z")

</div>

again fixed, now all i need to know is how to pause the background, and then have it continue playing when the “aim” animation is finished.

heres the AS2.0 of the actions: // set counter  
counter = 0;

fire\_button.onRelease = function(){  
counter ++;  
alien.gotoAndStop(2);  
zippywalk.gotoAndStop(“growl”);  
}

also, ive uploaded the flash to rapidshare for anyone who wants to look at it to see if im going wrong in regards to the second character looping his second animation  
[http://rapidshare.com/files/272682507/interface.fla.html](http://rapidshare.com/files/272682507/interface.fla.html)
