# Luftwaffe Game

**URL:** <https://forum.kirupa.com/t/luftwaffe-game/177886>\
**Category:** design\
**Created:** [February 6, 2006, 7:41am UTC](https://forum.kirupa.com/t/luftwaffe-game/177886 "2006-02-06T07:41:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![temp](https://avatars.discourse-cdn.com/v4/letter/t/f04885/32.png) [@temp](https://forum.kirupa.com/u/temp)\
**Post date:** [February 6, 2006, 7:41am UTC](https://forum.kirupa.com/t/luftwaffe-game/177886/1 "2006-02-06T07:41:02Z")

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[FONT=Tahoma]I recently built this with the help of various bits and bobs found on the interweb (Flashkit, [Flashpod.org](http://Flashpod.org) & Kirupa amongst others):

[/FONT] **[FONT=Trebuchet MS][SIZE=3][COLOR=Red]Flash player 8 only[/COLOR][/SIZE][/FONT]**[FONT=Tahoma]

[http://www.luftmodel.com/barkers\_blitz.html](http://www.luftmodel.com/barkers_blitz.html)

Try changing the background (top right corner) during a game - future mode is quite fun. It was a nightmare scaling the bullets correctly and removing duplicated movie clips but getNextHighestDepth() came to the rescue in the end.

It’s still a little buggy still but you get the idea.

Oh, and it’s seriously crunchy on the CPU.

Credit and thanks to those whose actionscript I’ve abused along the way.

Cheers.  
[/FONT]
