# Make a blendMode permanent?

**URL:** <https://forum.kirupa.com/t/make-a-blendmode-permanent/235647>\
**Category:** Uncategorized\
**Created:** [August 13, 2007, 6:11pm UTC](https://forum.kirupa.com/t/make-a-blendmode-permanent/235647 "2007-08-13T18:11:34Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![contrast](https://avatars.discourse-cdn.com/v4/letter/c/f05b48/32.png) [@contrast](https://forum.kirupa.com/u/contrast)\
**Post date:** [August 13, 2007, 6:11pm UTC](https://forum.kirupa.com/t/make-a-blendmode-permanent/235647/1 "2007-08-13T18:11:34Z")

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I have a Sprite with it’s blendMode set to “LAYER”, I’ll call this “paper”. I add a solid circle to the paper sprite with a blend mode of “ERASE” in order to make it look like the paper had a hole punched in it.

This works fine except when I start to add lots of holes, the performance slows down because I have many sprites layered on each other all effecting the paper beneath it (and probably each other as well if they overlap).

So is there a way to apply the blend mode so I can get rid of the hole after it effects the bitmap of the paper?

Thanks.
