# Making a Level in a Shooter

**URL:** <https://forum.kirupa.com/t/making-a-level-in-a-shooter/331984>\
**Category:** flash\
**Created:** [December 15, 2013, 5:30pm UTC](https://forum.kirupa.com/t/making-a-level-in-a-shooter/331984 "2013-12-15T17:30:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Blablob](https://avatars.discourse-cdn.com/v4/letter/b/c68b51/32.png) [@Blablob](https://forum.kirupa.com/u/Blablob)\
**Post date:** [December 15, 2013, 5:30pm UTC](https://forum.kirupa.com/t/making-a-level-in-a-shooter/331984/1 "2013-12-15T17:30:19Z")

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I want to make a shooter in which enemy patterns change based on how far into the level the player is. Think of something along the lines of Raiden X or Bloons Super Monkey, where the enemy patterns have structure. I know that this is a general question, so I expect a general answer, but I just want to know the best method (or any method) of organizing enemy patterns in my game.
