# Making a new mouse

**URL:** <https://forum.kirupa.com/t/making-a-new-mouse/155703>\
**Category:** flash\
**Created:** [July 19, 2005, 6:54pm UTC](https://forum.kirupa.com/t/making-a-new-mouse/155703 "2005-07-19T18:54:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![VersusMG](https://avatars.discourse-cdn.com/v4/letter/v/898d66/32.png) [@VersusMG](https://forum.kirupa.com/u/VersusMG)\
**Post date:** [July 19, 2005, 6:54pm UTC](https://forum.kirupa.com/t/making-a-new-mouse/155703/1 "2005-07-19T18:54:44Z")

</div>

Okay I am working on a website for a custom home builder. When you come to the door I used a script that hides your mouse and replaces it with this new mouse that is an arm. I have the hand\_mc set up like this.

first frame is a stop(); action.  
second frame is a small animation of the hand knocking with a stop(); action at the end.

the second frame has a frame label of “knock”

here is the code i am using on the timeline.

```auto

Mouse.hide();
hand_mc.startDrag(true, 0, 147, 552, 317);
hand_mc._x = _root._xmouse;
hand_mc._y = _root._ymouse;
hand_mc.onMouseDown = function() {
	gotoAndPlay("knock");
};

```

When you click I want the hand to play the second frame animation but it is playing nothing.

Any clues? :hair:
