# Making "enemies" walk on "cloud"-tiles

**URL:** <https://forum.kirupa.com/t/making-enemies-walk-on-cloud-tiles/134262>\
**Category:** Uncategorized\
**Created:** [January 16, 2005, 4:57pm UTC](https://forum.kirupa.com/t/making-enemies-walk-on-cloud-tiles/134262 "2005-01-16T16:57:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Opie\_T](https://avatars.discourse-cdn.com/v4/letter/o/e5b9ba/32.png) [@Opie\_T](https://forum.kirupa.com/u/Opie_T)\
**Post date:** [January 16, 2005, 4:57pm UTC](https://forum.kirupa.com/t/making-enemies-walk-on-cloud-tiles/134262/1 "2005-01-16T16:57:43Z")

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As mentioned in my earlier posts I’m useing Tonypa’s Tut’s on tilebased games…  
Encountered a small prob with my enemies: How can I make them move on “cloud”-tiles

[http://www.gutteklubbenvafler.com/flash/vaffelgameProtoTile.fla](http://www.gutteklubbenvafler.com/flash/vaffelgameProtoTile.fla) for the fla. (6516kb)  
Script for tiles is under scene: Game, last frame on layer: —script—

[http://www.gutteklubbenvafler.com/flash/vaffelgameProtoTile.swf](http://www.gutteklubbenvafler.com/flash/vaffelgameProtoTile.swf) for the swf (95kb)

Also How to make enemies not return to start position when hero is killed…

Hope someone can help???

…still working on it, might find it out by myself, but still any help is appreciated…
