# Making perlin noise less CPU intensive

**URL:** <https://forum.kirupa.com/t/making-perlin-noise-less-cpu-intensive/281128>\
**Category:** flash\
**Created:** [February 5, 2009, 6:11am UTC](https://forum.kirupa.com/t/making-perlin-noise-less-cpu-intensive/281128 "2009-02-05T06:11:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kernel\_flash](https://avatars.discourse-cdn.com/v4/letter/k/a87d85/32.png) [@kernel\_flash](https://forum.kirupa.com/u/kernel_flash)\
**Post date:** [February 5, 2009, 6:11am UTC](https://forum.kirupa.com/t/making-perlin-noise-less-cpu-intensive/281128/1 "2009-02-05T06:11:19Z")

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Lately I have been trying to animate the water surface giving it more natural look by use of Perlin noise. But it seems it is very CPU intensive operation. And if I use it along with other animations on the stage which involve lot of movements then it become really difficult for the machine to render the entire scene.

Is there any optimized way or hack around making this work?
