# Making Timelines to Go into Frames

**URL:** <https://forum.kirupa.com/t/making-timelines-to-go-into-frames/168606>\
**Category:** flash\
**Created:** [November 8, 2005, 6:08pm UTC](https://forum.kirupa.com/t/making-timelines-to-go-into-frames/168606 "2005-11-08T18:08:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Skeezix](https://avatars.discourse-cdn.com/v4/letter/s/839c29/32.png) [@Skeezix](https://forum.kirupa.com/u/Skeezix)\
**Post date:** [November 8, 2005, 6:08pm UTC](https://forum.kirupa.com/t/making-timelines-to-go-into-frames/168606/1 "2005-11-08T18:08:33Z")

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BACKGROUND:  
I am making a 50-frame my\_movie.fla with several layers of buttons and graphics already in it. The movie plays manually (by button press). It is, in essence, a state diagram.

The graphics and buttons must be visible and accessible throughout the entire movie. Only one element changes depending upon which frame is current.

Some frames in my\_movie will contain level 2 of the state diagram. Some of the level 2 frames will contain level 3, etc. I’m assuming these are all timelines.

QUESTION 1:  
Do I make the timelines as (A) individual \*.fla files and point to them in Level 1 of my\_movie or (B) do I make them as mc symbols and place them in the level 1 frames?

QUESTION 2: If (B), how do I make them - make them on a temporary new layer, make a symbol for each, then blow those frames away?

Any ideas are appreciated.
