# Matching Papervision to other 3d platforms... (cross platform guru please)

**URL:** <https://forum.kirupa.com/t/matching-papervision-to-other-3d-platforms-cross-platform-guru-please/280054>\
**Category:** flash\
**Created:** [January 22, 2009, 5:19am UTC](https://forum.kirupa.com/t/matching-papervision-to-other-3d-platforms-cross-platform-guru-please/280054 "2009-01-22T05:19:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![coldyn8w](https://avatars.discourse-cdn.com/v4/letter/c/9e8a1a/32.png) [@coldyn8w](https://forum.kirupa.com/u/coldyn8w)\
**Post date:** [January 22, 2009, 5:19am UTC](https://forum.kirupa.com/t/matching-papervision-to-other-3d-platforms-cross-platform-guru-please/280054/1 "2009-01-22T05:19:31Z")

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Can anyone point me in the right direction… Id like to work out how to match cameras, distances and perspectives in papervision to other 3d media.

Lets say for example I take a photo of a table looking at it from an angle, I take it with a 35mm lens. If I take this into a 3d app (c4d for me) its fairly easy to create a camera which matches the one I took the photo with and then adjust the positioning so that I can use the photo as a background and when I add 3d assets they look just like they are inside the scene.

But how on earth do I do this in Papervision? Has anyone found a way of matching a 3D scene from a 3D app to one in papervision? so for example I can have interactive photos on my table image and they match the perspective of the real life camera positioning focal length… (ie. so it looks real basically)

I hope Ive explained this properly, anyone had to do this kind of thing before?  
thanks a million.  
coldy
