# Maya Help

**URL:** <https://forum.kirupa.com/t/maya-help/46278>\
**Category:** design\
**Created:** [March 23, 2004, 2:30am UTC](https://forum.kirupa.com/t/maya-help/46278 "2004-03-23T02:30:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![grinch](https://avatars.discourse-cdn.com/v4/letter/g/f07891/32.png) [@grinch](https://forum.kirupa.com/u/grinch)\
**Post date:** [March 23, 2004, 2:30am UTC](https://forum.kirupa.com/t/maya-help/46278/1 "2004-03-23T02:30:48Z")

</div>

Hey my 3d friends,

Here’s the poop-scoop :

I’m creating a xbox game case, and which I have already modeled it. Now the problem is that I’ve created a curve for where the texture of the halo case will be.  
Heres the texture : ![](http://images.cd-wow.com/images/3/1036075024_big.jpg)  
Now I want to planar the closed curve and prject the texture onto it. But the problem is I want to prject this surface onto the xbox game case. I’ve tried projecting the the curve onto the case and then adding a planar to the curve, but when I render, or even just shade, it seems that the surface and the xbox game case are both ontop of one another and creates all these bloggy stain things. I think I might have to trim the planar’ed surface with the case, but I’m not sure.  
If someone could help, it would be extremely appreciated!
