# Mc's script stops working when inside another mc

**URL:** <https://forum.kirupa.com/t/mcs-script-stops-working-when-inside-another-mc/308901>\
**Category:** Uncategorized\
**Created:** [May 3, 2010, 1:29am UTC](https://forum.kirupa.com/t/mcs-script-stops-working-when-inside-another-mc/308901 "2010-05-03T01:29:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jolteon77](https://avatars.discourse-cdn.com/v4/letter/j/3ec8ea/32.png) [@jolteon77](https://forum.kirupa.com/u/jolteon77)\
**Post date:** [May 3, 2010, 1:29am UTC](https://forum.kirupa.com/t/mcs-script-stops-working-when-inside-another-mc/308901/1 "2010-05-03T01:29:11Z")

</div>

I have things to where the player is on one layer, and the level mc (the ground) is below it on its own layer; I call it the bg mc, and it scrolls with the arrow keys. All obstacles and items are in the bg mc. I am trying to get the player to ‘chase’ another npc around when they hittest it.

At first I used a simple walls code that I put on 4 line mcs to form a box around the object, and then put them in the object so the player basically pushes the mc around, appearing to have ‘chased’ it-

Example:

onClipEvent (enterFrame) {  
if(this.hitTest(\_root.player)){  
\_parent.\_x+=12;  
}}  
(this is for the left line, so the player pushes it to the right)

This works essentially, but makes the object mc huge, and sloppy looking when pushed. I also have to put multiple mcs of this throughout the level, so I can’t name the object (and don’t want to name it).

I tried this code for the object in a test scene with the just player, and the object on its own layer:

onClipEvent (enterFrame) {  
distance = 60;  
x = \_root.player.\_x;  
y = \_root.player.\_y;  
ex = this.\_x;  
ey = this.\_y;  
if (Math.sqrt((x-ex)_(x-ex)+(y-ey)_(y-ey))\<  
distance) {  
if (rx\<erx-30) {  
this.\_x += 12;  
}  
if (x\>ex+30) {  
this.\_x -= 12;  
}  
if (x\<ex-30) {  
this.\_x += 12;  
}  
if (y\>ey+30) {  
this.\_y -= 12;  
}  
if (y\<ey-30) {  
this.\_y += 12;  
}  
}  
}

It works splendidly, but when I put the object mc BACK into the level mc, it stops working entirely…

I think its because the coordinates between the object and player change because it has to go through the new, and large bg mc. I have no clue on how change the new code to accomodate the desired action through the bg. Could anyone please explain how to fix this?  
Thanks 😉
