# MINI-TUTORIAL: Intro to OOP game design

**URL:** <https://forum.kirupa.com/t/mini-tutorial-intro-to-oop-game-design/220558>\
**Category:** programming\
**Created:** [March 27, 2007, 12:19pm UTC](https://forum.kirupa.com/t/mini-tutorial-intro-to-oop-game-design/220558 "2007-03-27T12:19:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![hooligan](https://avatars.discourse-cdn.com/v4/letter/h/8c91f0/32.png) [@hooligan](https://forum.kirupa.com/u/hooligan)\
**Post date:** [March 27, 2007, 12:19pm UTC](https://forum.kirupa.com/t/mini-tutorial-intro-to-oop-game-design/220558/1 "2007-03-27T12:19:52Z")

</div>

Hey guys,

I originally posted this over at [flashkit.com](http://flashkit.com) but I figure it might help a few people out here too.

I just whipped together a quick tutorial on one of the concepts I use when making an action type game. Just on the main class setup. Just thought it would help a few people out. Let me know it makes sense and any improvements you can suggest.

Its really aimed at a beginner with some understanding of OOP.

Thanks

heres the link: [http://www.freshvision.com.au/blog/index.php/2007/03/27/tutorial-intro-to-oop-game-design/](http://www.freshvision.com.au/blog/?p=44)

[h]ooligan
