# Missile defender

**URL:** <https://forum.kirupa.com/t/missile-defender/184970>\
**Category:** design\
**Created:** [April 9, 2006, 9:09pm UTC](https://forum.kirupa.com/t/missile-defender/184970 "2006-04-09T21:09:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mpalma](https://avatars.discourse-cdn.com/v4/letter/m/5f9b8f/32.png) [@mpalma](https://forum.kirupa.com/u/mpalma)\
**Post date:** [April 9, 2006, 9:09pm UTC](https://forum.kirupa.com/t/missile-defender/184970/1 "2006-04-09T21:09:31Z")

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Rate this:

[http://www.flashtreasures.com/Content/agmgl.swf](http://www.flashtreasures.com/Content/agmgl.swf)

[URL=“[http://www.flashtreasures.com/Content/agmsl.swf](http://www.flashtreasures.com/Content/agmsl.swf)”]

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**Author:** ![Nich](https://avatars.discourse-cdn.com/v4/letter/n/e79b87/32.png) [@Nich](https://forum.kirupa.com/u/Nich)\
**Post date:** [April 9, 2006, 9:21pm UTC](https://forum.kirupa.com/t/missile-defender/184970/2 "2006-04-09T21:21:02Z")

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Hmm… just another missile command clone I guess. The missiles move too slowly, and you can’t pick which silo’s your shooting from. Doesn’t really switch up the formula much. Intercepts are a helpful addition. Graphics are as good as needed for this kind of game. Not sure what the requirement to go to the next level are.

All in all, 6/10, score lowered mainly for being a clone of a mass cloned game.
