# Monster, Level-Experience System?

**URL:** <https://forum.kirupa.com/t/monster-level-experience-system/184068>\
**Category:** programming\
**Created:** [April 1, 2006, 3:31pm UTC](https://forum.kirupa.com/t/monster-level-experience-system/184068 "2006-04-01T15:31:11Z")\
**Posts on this page:** 8\
**Page:** 2

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**Author:** ![ricer](https://avatars.discourse-cdn.com/v4/letter/r/e47774/32.png) [@ricer](https://forum.kirupa.com/u/ricer)\
**Post date:** [April 3, 2006, 11:28am UTC](https://forum.kirupa.com/t/monster-level-experience-system/184068/21 "2006-04-03T11:28:48Z")

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Aight thnx bro ^^ when i got my “rpg”-demo done i’ll post it so u can see it 😉 and Nich u’ll get credits for it 😉

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**Author:** ![Nich](https://avatars.discourse-cdn.com/v4/letter/n/e79b87/32.png) [@Nich](https://forum.kirupa.com/u/Nich)\
**Post date:** [April 3, 2006, 7:47pm UTC](https://forum.kirupa.com/t/monster-level-experience-system/184068/22 "2006-04-03T19:47:20Z")

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That’s always appreciated :). Looking forward to it.

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**Author:** ![WolfRyder](https://avatars.discourse-cdn.com/v4/letter/w/ee7513/32.png) [@WolfRyder](https://forum.kirupa.com/u/WolfRyder)\
**Post date:** [April 5, 2006, 8:40am UTC](https://forum.kirupa.com/t/monster-level-experience-system/184068/23 "2006-04-05T08:40:40Z")

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ok this is going to sound wierd but i was able to see the swf file before but now all I get is a blank screen with the stats to the left:??

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**Author:** ![bombsledder](https://avatars.discourse-cdn.com/v4/letter/b/958977/32.png) [@bombsledder](https://forum.kirupa.com/u/bombsledder)\
**Post date:** [April 5, 2006, 10:20am UTC](https://forum.kirupa.com/t/monster-level-experience-system/184068/24 "2006-04-05T10:20:48Z")

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whose swf? mine works for me using mozilla

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**Author:** ![ricer](https://avatars.discourse-cdn.com/v4/letter/r/e47774/32.png) [@ricer](https://forum.kirupa.com/u/ricer)\
**Post date:** [April 5, 2006, 7:39pm UTC](https://forum.kirupa.com/t/monster-level-experience-system/184068/25 "2006-04-05T19:39:11Z")

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So i now got the Exp sysy but i need to have the thing with the monster killed to GEt the exp

like: i pick up a item wich goes to my inventory (i can)  
but someone can explain how to making it fighable when i clikc on the sword that is in my inventory

i know something like hittest on monster so he loses hp but can someone make a script for me (a basic is ok) 🙂

thnx,

(srry for my noobynisch 😛 )

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**Author:** ![bombsledder](https://avatars.discourse-cdn.com/v4/letter/b/958977/32.png) [@bombsledder](https://forum.kirupa.com/u/bombsledder)\
**Post date:** [April 6, 2006, 12:12am UTC](https://forum.kirupa.com/t/monster-level-experience-system/184068/26 "2006-04-06T00:12:38Z")

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hehe so do you want something like you click the sword and it attacks? because if you do that it will be a little harder to find out which targets you will actually hit, unless your doing tile-based because there are some easy algorithms for that, well for an easy script

when you dynamicaly create the sword

```auto

function createSword(){
var movie=_root.attachMovie("Sword","sword_"+_root.getNextHighestDepth(),_root.getNextHighestDepth())

movie.onRelease=function(){
   player.gotoAndPlay("attacksequence")
}
}

```

then on the attacksequence frame just draw what you want the player to l look like when he is attacking

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**Author:** ![habes](https://avatars.discourse-cdn.com/v4/letter/h/e5b9ba/32.png) [@habes](https://forum.kirupa.com/u/habes)\
**Post date:** [April 6, 2006, 3:08am UTC](https://forum.kirupa.com/t/monster-level-experience-system/184068/27 "2006-04-06T03:08:19Z")

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> [@WolfRyder](#):
>
> ok this is going to sound wierd but i was able to see the swf file before but now all I get is a blank screen with the stats to the left:??

yeah me 2

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<div class="post-metadata">

**Author:** ![ricer](https://avatars.discourse-cdn.com/v4/letter/r/e47774/32.png) [@ricer](https://forum.kirupa.com/u/ricer)\
**Post date:** [April 6, 2006, 6:05am UTC](https://forum.kirupa.com/t/monster-level-experience-system/184068/28 "2006-04-06T06:05:32Z")

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> [@bombsledder](#):
>
> hehe so do you want something like you click the sword and it attacks? because if you do that it will be a little harder to find out which targets you will actually hit, unless your doing tile-based because there are some easy algorithms for that, well for an easy script
> 
> when you dynamicaly create the sword
> 
> ```auto
> 
> function createSword(){
> var movie=_root.attachMovie("Sword","sword_"+_root.getNextHighestDepth(),_root.getNextHighestDepth())
> 
> movie.onRelease=function(){
> player.gotoAndPlay("attacksequence")
> }
> }
> 
> ```
> 
> then on the attacksequence frame just draw what you want the player to l look like when he is attacking

thnx for the first script 🙂

im using a non-tile game but if i attack ill press “space” or something  
but i was thinking about a random damage in the sword so if it hitarea of the \_root.monster that the monster will loose hp

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