# Mosessupposes tween blur help

**URL:** <https://forum.kirupa.com/t/mosessupposes-tween-blur-help/266046>\
**Category:** Uncategorized\
**Created:** [July 15, 2008, 7:35pm UTC](https://forum.kirupa.com/t/mosessupposes-tween-blur-help/266046 "2008-07-15T19:35:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tbear](https://avatars.discourse-cdn.com/v4/letter/t/c77e96/32.png) [@tbear](https://forum.kirupa.com/u/tbear)\
**Post date:** [July 15, 2008, 7:35pm UTC](https://forum.kirupa.com/t/mosessupposes-tween-blur-help/266046/1 "2008-07-15T19:35:49Z")

</div>

Hi,  
Im trying to use mosessupposes tweener and …

I tried putting some of the basic blur tansition code into my as code but it doesnt seem to be working with my code layout.

Right now I have a burnout code (this one is working)… like this

else if (transitionType = “burn”) {  
var burn:Fuse = new Fuse();  
burn.push( { target: target[instanceName].photoPanel, \_brightOffset: 100, seconds: transitionTime \* 0.5, ease: easeMethod } );  
burn.push( { target: target[instanceName].photoPanel, \_x: - xs[currentPhoto], seconds: 0, ease: easeMethod } );  
burn.push( { target: target[instanceName].photoPanel, \_brightOffset: 0, seconds: transitionTime \* 0.5, ease: easeMethod } );  
burn.start();  
}

But I want it to blur out… using Blur\_blur?  
Does anyone know what im doing wrong.

Thanks,
