# Most Stable and resourceful isometric game engine?

**URL:** <https://forum.kirupa.com/t/most-stable-and-resourceful-isometric-game-engine/279695>\
**Category:** flash\
**Created:** [January 17, 2009, 7:11pm UTC](https://forum.kirupa.com/t/most-stable-and-resourceful-isometric-game-engine/279695 "2009-01-17T19:11:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DavidOrtiz](https://avatars.discourse-cdn.com/v4/letter/d/e480ec/32.png) [@DavidOrtiz](https://forum.kirupa.com/u/DavidOrtiz)\
**Post date:** [January 17, 2009, 7:11pm UTC](https://forum.kirupa.com/t/most-stable-and-resourceful-isometric-game-engine/279695/1 "2009-01-17T19:11:04Z")

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Hey guys, wondering whats the best, in terms of ability and speed, isometric game engine out there?

ideally, i’d like to have a guy walking around a city, and there will be cars that go up and down streets and have to appear to move in a straight(slanted?) line.
