# Mouse as a controller and scrolling in tile-based game

**URL:** <https://forum.kirupa.com/t/mouse-as-a-controller-and-scrolling-in-tile-based-game/90449>\
**Category:** programming\
**Created:** [May 17, 2005, 9:13pm UTC](https://forum.kirupa.com/t/mouse-as-a-controller-and-scrolling-in-tile-based-game/90449 "2005-05-17T21:13:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DzeSiu](https://avatars.discourse-cdn.com/v4/letter/d/ed8c4c/32.png) [@DzeSiu](https://forum.kirupa.com/u/DzeSiu)\
**Post date:** [May 17, 2005, 9:13pm UTC](https://forum.kirupa.com/t/mouse-as-a-controller-and-scrolling-in-tile-based-game/90449/1 "2005-05-17T21:13:22Z")

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Hi!  
I’m working on cRPG, i’ve seen all those tutorials (by TONYPA, OOS etc.) but I still can’t combine those two things - controlling player using mouse and scrolling. So, after many failures, I’ve decided to make scoll in other way - just like in good old Zelda - (I mean, when the player comes to the edge of visible area, everything is scrolling in opposite direction… what am I saying - everybody knows that :)). Does anyone of you tried to make it in that way and has an example? I’ll be very thankful 'cause i can’t solve it for very long time [size=1](yap, I’m newbie, but I’m lerning fast 😉 )[/size].
