# Move Bitmap Horizontally Without Redrawing Every Step

**URL:** <https://forum.kirupa.com/t/move-bitmap-horizontally-without-redrawing-every-step/330423>\
**Category:** flash\
**Created:** [January 18, 2013, 2:54pm UTC](https://forum.kirupa.com/t/move-bitmap-horizontally-without-redrawing-every-step/330423 "2013-01-18T14:54:39Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![pittsburghjoe](https://avatars.discourse-cdn.com/v4/letter/p/e19adc/32.png) [@pittsburghjoe](https://forum.kirupa.com/u/pittsburghjoe)\
**Post date:** [January 18, 2013, 2:54pm UTC](https://forum.kirupa.com/t/move-bitmap-horizontally-without-redrawing-every-step/330423/1 "2013-01-18T14:54:39Z")

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What’s the best way to move an image across without making flash redraw every tiny movement? I’m getting choppy/lag with the simplest of animation you can think of …600x400 project with an image of that size moving from right to left. Is there something you can do with copypixels?  
I’ve already tried “allow smoothing”, optimized low jpg, cacheAsBitmap
