# Movement in iso-example

**URL:** <https://forum.kirupa.com/t/movement-in-iso-example/172116>\
**Category:** Uncategorized\
**Created:** [December 11, 2005, 3:29pm UTC](https://forum.kirupa.com/t/movement-in-iso-example/172116 "2005-12-11T15:29:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![bruce\_wayne](https://avatars.discourse-cdn.com/v4/letter/b/22d042/32.png) [@bruce\_wayne](https://forum.kirupa.com/u/bruce_wayne)\
**Post date:** [December 11, 2005, 3:29pm UTC](https://forum.kirupa.com/t/movement-in-iso-example/172116/1 "2005-12-11T15:29:35Z")

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hi there,

im new to this forum, but i hope somebody could give me an answer.

im going through the iso-tutorial here at [kirupa.com](http://kirupa.com), and i understood the first basic steps so far. now, i would like to add this nice, smooth animation (like the one in this example: [http://www.kirupa.com/developer/isometric/basic\_example.htm](http://www.kirupa.com/developer/isometric/basic_example.htm)), instead of the field-to-field-hopping in my file (wich uses this method: [http://www.kirupa.com/developer/isometric/simple\_example.htm](http://www.kirupa.com/developer/isometric/simple_example.htm)).

i tried to tween my character from point A to point B, wich works fine if you press the arrow-key only once. but pressing a key for every move is pretty uncool. so, is there a way to have a nice and smooth movement without switching to this class-based uber-as-scripting-guru method of example 2?

i hope somebody gets what i mean, and sorry for my bad english… 🅱
