# Movie continues after all sounds played

**URL:** <https://forum.kirupa.com/t/movie-continues-after-all-sounds-played/253311>\
**Category:** Uncategorized\
**Created:** [February 28, 2008, 11:53pm UTC](https://forum.kirupa.com/t/movie-continues-after-all-sounds-played/253311 "2008-02-28T23:53:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![evolutionxbox](https://avatars.discourse-cdn.com/v4/letter/e/ec9cab/32.png) [@evolutionxbox](https://forum.kirupa.com/u/evolutionxbox)\
**Post date:** [February 28, 2008, 11:53pm UTC](https://forum.kirupa.com/t/movie-continues-after-all-sounds-played/253311/1 "2008-02-28T23:53:08Z")

</div>

**[Flash CS3/AS2]**  
I have this…

```auto
waveNoise1 = new Sound();
waveNoise1.attachSound("waveNoise1_snd");

this.waveNoise1_mc.onRollOver = function() {
    waveNoise1.start(0,1);
};

```

Is there a way to detect if this sound has been played, and then (and only then) will the movie continue to the next frame.

p.s. can this be applied so that multiple sounds have to be played through once to continue?
