# MovieClipLoader/navigation issue

**URL:** <https://forum.kirupa.com/t/moviecliploader-navigation-issue/253275>\
**Category:** flash\
**Created:** [February 28, 2008, 7:54pm UTC](https://forum.kirupa.com/t/moviecliploader-navigation-issue/253275 "2008-02-28T19:54:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![lrandc](https://avatars.discourse-cdn.com/v4/letter/l/f17d59/32.png) [@lrandc](https://forum.kirupa.com/u/lrandc)\
**Post date:** [February 28, 2008, 7:54pm UTC](https://forum.kirupa.com/t/moviecliploader-navigation-issue/253275/1 "2008-02-28T19:54:17Z")

</div>

Hi there,  
Apologies if this has been covered before or seems like a stupid question!

I’m an Actionscript novice in Dublin, trying put together a friend’s photographic website.  
I used (and abused) sbeener’s code that I found here  
[http://www.kirupa.com/developer/mx/photogallery.htm](http://www.kirupa.com/forum/../developer/mx/photogallery.htm)  
to create 4 image galleries. This works amazingly on its own and I can see that once I figure this problem out, it will be easy to update his site as he gives me new material.

Thanks sbeener in advance!

I am trying to load each gallery into a main swf using this movieclip loader thingy  
[COLOR=SlateGray]  
[COLOR=DimGray] var myMCL:MovieClipLoader = new MovieClipLoader();

myMCL.loadClip(“commissioned.swf”, “container”);[/COLOR][/COLOR][COLOR=DimGray] [/COLOR]

but the external swf navigation buttons do not appear when I publish my main swf.

Any ideas on what I have wrong? I’m primarily a print designer/photographer and Actionscript scares the pants off me!!!

sbeener’s code:

[COLOR=DimGray] /\*  
i wrote this code, but you can use and abuse it however you like.  
the methods are defined in the order which they occur to make it  
easier to understand.  
\*/  
// variables ------------------------------------------  
// put the path to your pics here, include the slashes (ie. “pics/”)  
// leave it blank if they’re in the same directory  
this.pathToPics = “”;  
// fill this array with your pics  
this.pArray = [“C001.jpg”, “C002.jpg”, “C003.jpg”, “C004.jpg”, “C005.jpg”, “C006.jpg”, “C007.jpg”, “C008.jpg”, “C009.jpg”, “C010.jpg”, “C011.jpg”, “C012.jpg”, “C013.jpg”, “C014.jpg”, “C015.jpg”, “C016.jpg”, “C017.jpg”, “C019.jpg”, “C020.jpg”, “C021.jpg”, “C022.jpg”];  
this.fadeSpeed = 3;  
this.pIndex = 0;  
// MovieClip methods ----------------------------------  
// d=direction; should 1 or -1 but can be any number  
//loads an image automatically when you run animation  
loadMovie(this.pathToPics+this.pArray[0], \_root.photo);  
MovieClip.prototype.changePhoto = function(d) {  
// make sure pIndex falls within pArray.length  
this.pIndex = (this.pIndex+d)%this.pArray.length;  
if (this.pIndex\<0) {  
this.pIndex += this.pArray.length;  
}  
this.onEnterFrame = fadeOut;  
};  
MovieClip.prototype.fadeOut = function() {  
if (this.photo.\_alpha\>this.fadeSpeed) {  
this.photo.\_alpha -= this.fadeSpeed;  
} else {  
this.loadPhoto();  
}  
};  
MovieClip.prototype.loadPhoto = function() {  
// specify the movieclip to load images into  
var p = \_root.photo;  
//------------------------------------------  
p.\_alpha = 0;  
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);  
this.onEnterFrame = loadMeter;  
};  
MovieClip.prototype.loadMeter = function() {  
var i, l, t;  
l = this.photo.getBytesLoaded();  
t = this.photo.getBytesTotal();  
if (t\>0 && t == l) {  
this.onEnterFrame = fadeIn;  
} else {  
trace(l/t);  
}  
};  
MovieClip.prototype.fadeIn = function() {  
if (this.photo.\_alpha\<100-this.fadeSpeed) {  
this.photo.\_alpha += this.fadeSpeed;  
} else {  
this.photo.\_alpha = 100;  
this.onEnterFrame = null;  
}  
};  
// Actions -----------------------------------------  
// these aren’t necessary, just an example implementation  
this.onKeyDown = function() {  
if (Key.getCode() == Key.LEFT) {  
this.changePhoto(-1);  
} else if (Key.getCode() == Key.RIGHT) {  
this.changePhoto(1);  
}  
};  
Key.addListener(this);  
[/COLOR]
