# MovieClipLoader

**URL:** <https://forum.kirupa.com/t/moviecliploader/113098>\
**Category:** Uncategorized\
**Created:** [June 15, 2004, 12:09am UTC](https://forum.kirupa.com/t/moviecliploader/113098 "2004-06-15T00:09:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![meatcake](https://avatars.discourse-cdn.com/v4/letter/m/d2c977/32.png) [@meatcake](https://forum.kirupa.com/u/meatcake)\
**Post date:** [June 15, 2004, 12:09am UTC](https://forum.kirupa.com/t/moviecliploader/113098/1 "2004-06-15T00:09:57Z")

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hello again 🙂 it’s clear to all of you that forums like this one(kirupa being my world’s favorite flash forum of the universe) are my only means of communicating with other flashers.

the MovieClipLoader:

When you loadClip using this thing, your target\_mc does of course load what you want and it works great, HOWEVER–\> once your .swf is loaded, do you know that you cannot target it? example:

you’re loading monkey.swf that has this in it:

```auto
monkey=function(){
     trace("monkeys are smart");
}

```

So, you load that into holder\_mc. and when the load is complete you can do this:

```auto
holder_mc.monkey();

```

//and you’ve called the function.

not in mx2004. once monkey.swf is loaded into holder\_mc, it exists inside holder\_mc as a namless instance. calling holder\_mc.monkey() produces nothing.

it’s not a big deal because you can just put

```auto
  this.addListener(this._parent);

```

into the monkey.swf (and every other clip you’re planning on loading)  
so when the load is complete, your holder\_mc just broadcasts a message to its contents.  
I’m talking too much. :snooze:

but i’m thirsty for opinions on how you all are using and if you’re using version7 features like MovieClipLoader and FormsApplications to design stuff.

because I, for one, spent a while testing all this new stuff and the only thing I like is the Media Components and cuePoints

gimme some feedback per piacere : )
