# MovieClipLoader();

**URL:** <https://forum.kirupa.com/t/moviecliploader/234182>\
**Category:** Uncategorized\
**Created:** [July 31, 2007, 10:21am UTC](https://forum.kirupa.com/t/moviecliploader/234182 "2007-07-31T10:21:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Esseti](https://avatars.discourse-cdn.com/v4/letter/e/bb73d2/32.png) [@Esseti](https://forum.kirupa.com/u/Esseti)\
**Post date:** [July 31, 2007, 10:21am UTC](https://forum.kirupa.com/t/moviecliploader/234182/1 "2007-07-31T10:21:41Z")

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I’m testing the MovieClipLoader(); tutorial, to load several small swf’s into several empty mc’s and it’s working fine, but is there a way to remove them from the stage, and then add them again, but not by initializing the loadClip() method? Mayby they are stored in the swf’s memory/library after load?

I’ve tryed removeMovieClip(), unloadMovie();, but after I execute that command on the mc that I’ve loaded swf into, it doesn’t exist in the library/memory, and I have to use the loadClip() method again.

Any ideas?

Thanks.
