# Moving Map

**URL:** <https://forum.kirupa.com/t/moving-map/111522>\
**Category:** Uncategorized\
**Created:** [May 27, 2004, 8:52pm UTC](https://forum.kirupa.com/t/moving-map/111522 "2004-05-27T20:52:53Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![patricktheking](https://avatars.discourse-cdn.com/v4/letter/p/a3d4f5/32.png) [@patricktheking](https://forum.kirupa.com/u/patricktheking)\
**Post date:** [May 27, 2004, 8:52pm UTC](https://forum.kirupa.com/t/moving-map/111522/1 "2004-05-27T20:52:53Z")

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Question on how 2 make the map move according to where your character is…  
How do u do that… make him move and then the map moves with him… need some help on that… heres an idea i got from a tutorial…

this.track.\_visible = false;  
this.crunchers.\_visible = false;  
this.check0.\_visible = false;  
this.check1.\_visible = false;  
this.check2.\_visible = false;  
this.check3.\_visible = false;  
this.check4.\_visible = false;  
stop();

and amke checkpoints… i not sure…

[http://www.markfennell.com/flash/using.html](http://www.markfennell.com/flash/using.html)

got that off this guys game but im not sure how he does the moving course thingy… woulda appreciate some help…

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 27, 2004, 8:56pm UTC](https://forum.kirupa.com/t/moving-map/111522/2 "2004-05-27T20:56:51Z")

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Something like this maybe?

[clicky](http://www.senocular.com/downloads/index.php?subaction=showfull&id=1075651192&archive=&start_from=&ucat=1&kind=1)

:hr:

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 27, 2004, 10:31pm UTC](https://forum.kirupa.com/t/moving-map/111522/3 "2004-05-27T22:31:15Z")

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ya

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 27, 2004, 10:32pm UTC](https://forum.kirupa.com/t/moving-map/111522/4 "2004-05-27T22:32:49Z")

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well kinda… the one i had on the website was much better…

[http://www.markfennell.com/flash/using.html](http://www.markfennell.com/flash/using.html)

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 28, 2004, 7:20pm UTC](https://forum.kirupa.com/t/moving-map/111522/5 "2004-05-28T19:20:57Z")

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ANYone have coding tips…??

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 28, 2004, 7:24pm UTC](https://forum.kirupa.com/t/moving-map/111522/6 "2004-05-28T19:24:16Z")

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lioke putting th e movement code on the backround instead of on the charater as in the rpg tutorial unger game/ai programming
