# Multiple sounds at once

**URL:** <https://forum.kirupa.com/t/multiple-sounds-at-once/239237>\
**Category:** flash\
**Created:** [September 19, 2007, 8:02pm UTC](https://forum.kirupa.com/t/multiple-sounds-at-once/239237 "2007-09-19T20:02:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ShooterMG](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/shootermg/32/3695_2.png) [@ShooterMG](https://forum.kirupa.com/u/ShooterMG)\
**Post date:** [September 19, 2007, 8:02pm UTC](https://forum.kirupa.com/t/multiple-sounds-at-once/239237/1 "2007-09-19T20:02:14Z")

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Hello everyone, once again I am running into an issue with my game. Currently, I have a sound imported into the library called deagleSound.mp3. I have it exported for AS using a class called deagleSound.

I added this code to the gun firing function:

var tmpSound:deagleSound = new deagleSound();  
tmpSound.play();

This works fine and dandy, except for one issue. The gun fires faster than the length of the mp3. I want flash to simply play ANOTHER deagleSound, so there are two going at once. Instead what I get is I have to wait for the sound to finish before it plays again, essentially leaving some bullets soundless. Anyone have any ideas?
