# Music Size

**URL:** <https://forum.kirupa.com/t/music-size/265161>\
**Category:** flash\
**Created:** [July 5, 2008, 12:22am UTC](https://forum.kirupa.com/t/music-size/265161 "2008-07-05T00:22:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ph03nix](https://avatars.discourse-cdn.com/v4/letter/p/a8b319/32.png) [@Ph03nix](https://forum.kirupa.com/u/Ph03nix)\
**Post date:** [July 5, 2008, 12:22am UTC](https://forum.kirupa.com/t/music-size/265161/1 "2008-07-05T00:22:36Z")

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I’m working on a game, and the game is relatively well-scripted, so the file size if extremely small, only a few hundred kilobytes. The problem is that if I place a few songs in the game, even if they are loops, the file size increases rapidly. Is there a good way I can keep the music quality and decrease the filesize without compressing the songs too much?

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**Author:** ![nathan99](https://avatars.discourse-cdn.com/v4/letter/n/96bed5/32.png) [@nathan99](https://forum.kirupa.com/u/nathan99)\
**Post date:** [July 6, 2008, 3:03pm UTC](https://forum.kirupa.com/t/music-size/265161/2 "2008-07-06T15:03:41Z")

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i say you should load them in separately. give users the option to have music because I know, being a uni student that has ‘prepaid’ net access it really annoys me when I am forced to download files with stuff (such as music) that I’d just turn off anyway. also you can then have separate loaders for the music.
